Autocannons are extremely short range. - Nanite weapons and armors. The most correct answer in this thread. Cheese method: Build naked corvettes, meaning the same Corvette that you start the game with and do not upgrade them at all, this is very important. There is no best weapon. Autocannon. The Disruptor and Autocannon do pair decently with the torp. Autocannon VS Mass driver. For M, S and L slots separately. Go over the naval limit, and then build some more. Questions-Comments about Flak, PD, and Autocannon from the wiki. Full Disruptor fleets can be a thing, but the issue is raw DPS. Description []. The only approach that even gets close to military weight is a Megacorp spamming the Corporate Embassy building, where each one produces +10% diplomatic weight from economy. . a fleet designed to fight the unbidden will be vastly different than a fleet designed to fight the prethoryn scourge. Somehow this planet joined the core sector on its own, so. Stellaris Wiki Active Wikis. Reply. Sectors can change depending on systems gained. evarosalene • 4 yr. The first new concept introduced here is "fleet design. Below is our complete list of the Technology IDs for Stellaris. Autocannon 'vettes have vastly overstates fleetpower and thus serve the purpose of appearing way scarier to the AI than you actually are. 0 “Orion”. VisthaKai. . I know, but i dont think the OP knows. The Target Uplink Computer building on starbases that increases the range by 50%, does not work. Another fleet composition that I think is better against the crisis is Neutron Launcher/Missile Line Cruisers paired with Artillery Battleships. Autocannon VS Mass Driver, Plasma VS Laser As it says. Can also freely delete/recreate sectors (except the starting one) any time, if you want to rearrange the spacing. startledastarte • 7 mo. Leaders can have multiple veteran classes via traits but the UI will only display the first one. 3 auto > railgun How to Beat the Scavenger Bot in Stellaris. In a 130 fleet size (which is standard at this phase. Player is normally able to fit those only on Small slots. Stellaris Dev Diary #318 - Announcing Astral Planes. 0) Number of years since game start is. When shields are gone torpedoes should have finished armour too. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. They have good tracking and the highest DPS of small slot weapons but low range. Legacy Wikis. So the ships in stellaris should imho always be attached to a fleet and then we also could have templates for fleets (premade by devs and the possibility to create new ones) and smart building/reinforcing to keep that fleets balance of ships even if not fully reinforced. Enter the name of a technology to filter the entries in the table. 7. ago. Marauders are nomadic and militaristic FTL societies that have eschewed planetary dwelling in favor of living on ships and stations, subsisting largely on raiding each other and extorting tribute from settled empires. Their defense is pretty average. Bigger range is better so pick the appropriate computer slot upgrade so you can ping as many corvettes as possible before they close. 6. TechnologyJob List. Game start, 1PD, 2 lasers. My reason for making this post is to stress just how important it is to fix autocannon numbers. Hello again! This week’s topic is the combat rebalancing planned for the Stellaris 3. Now you also get a small weapon slot along with your missile slot on missile Corvettes, but I personally feel the best design choice is just to leave it empty to reduce the cost of your Corvette. Build a citadel here and keep a large fleet of each type described above. !!! This is the Stellaris 2. Once you get to cruisers, fighters beat out autocannons for destroying small targets, and the max range of autocannons is pretty low. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!Longswords and Broadswords with Autocannon, light missile and heavy missile variants. The range is just awesome. EXCLUSIVE AVATAR AND GALAXY FORUM ICONShow your love for Stellaris on the Paradox Forums and other social networks. Now with 3. Things You Need To Know Before Starting Stellaris. My Battleship Fleets at 2430 have one Titan for the aura and 23 battleships with hangar bow carrier core and artillery stern, with a mix of PD and Flak and all weapon slots are fitted with gauss cannons. I have a choice of either taking the Railgun or Autocannon tech branches. ; About Stellaris Wiki; Mobile view Plasma - Laser - Gauss - Autocannon [ANALYSIS] alxgvr. is it ideal, who knows, is it perfect, i doubt it but it works for me. Edit: if you can enter the L gate and get to terminal egress, you will effectively hold the point needed to jump to any of the other L gates. 掠夺者是宇宙中的FTL游牧民族,他们会经常勒索其他弱小国家,要求其交出一定数量的 能量币 / 矿物 / 食物 ,否则会向拒接要求的国家发动袭击。. So, I made Cruiser design with only M slots (Broadside MMMMMM) and filled. Again, in Stellaris, you are only limited by your imagination. (×1. Endgame is battleship X energy weapon with fullhouse L neutron launchers stacked up with energy weapon repeatables up to the moon. Jump to latest Follow Reply. Legacy Wikis. (optional)4. You can up your tracking game with Auxiliary Targeting Computers and setting your ship's Combat Computer to "Picket" over computers. Basically I have 1 destroyer type to screen my battleships and another for the cruisers. Swarm missles are definetly an answer to PD. XL: LanceAutocannon 'vettes have vastly overstates fleetpower and thus serve the purpose of appearing way scarier to the AI than you actually are. Been playing about a year and half, still on 2. I'd be very surprised to see an MSS+PP or MSS+SS autocannon-heavy destroyers lose against same fleet size & tech MM+MMM+M cruisers. The third fleet is all picket corvettes, with gauss and gamma lasers (or plasma/autocannons if you are swimming in research) and point defence. 外部链接. Playing Tall is a very special type of empire. AC also have higher tracking and lower range. ago. Weapon ranges play a very big part in ship combat. 25) Has Discovery Traditions Tradition (×0. Stellaris Wiki Active Wikis. They don't do much damage and they dont get any damage bonuses though. 6 Fleet Meta Prediction. Retrofit defense platforms. Small. Focuses on lasers with a single mass driver/autocannon to deal with space monsters and ships with weak shields. X branch. I certainly remember that being the case, it’s why I stopped playing xenophobes in. Autocannons Aside from the poor range, is there a reason to use any other weapon? their DPS advantadge is massive. Stormfire autocanon in Large slot? Thread starter MarKr; Start date Jan 27, 2019; Jump to latest Follow Reply Menu. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Cruisers full plasma. Autocannons work well in combination with Torpedoes in particular, no matter how the enemy ships are built. Hull- 9. Energy siphon is COMPLETELY better then starter railgun and T2 railgun. You must go in the planet menu, turn sector on and put a gouvernor on that. Cheaper Alloys cost than armor. They’re good, but only on corvettes and destroyers. Starbases lack PD weapons and Fighters only counter Fighters now. You cannot exceed 100% accuracy on your ships. Build a citadel here and keep a large fleet of each type described above. Stellaris Wiki Active Wikis. 6 “Orion” update. I'll add other modders' stuff that I like whenever I have time to try it. If you tech up missiles, throw an autocannon with em. Though ground warfare is necessary to achieve ultimate victory, landing armies is safer once the fleet has eliminated the threat of enemy vessels intercepting and destroying vulnerable troop transports. So what you can do is just make a design of corvettes with 4x autocannon, and you’ll have on paper, strongest fleet in the galaxy from very early on in. Jump to latest Follow Reply. Playing Tall is a very special type of empire. Also you can get a damage boost against it from curator enclave. Their. This mod enhances carrier action with carrier radar, carrier combat computers, and advanced strike craft. So what you can do is just make a design of corvettes with 4x autocannon, and you’ll have on paper, strongest fleet in the galaxy from very early on in. What I loved about HW, and what I think is still relevant to Stellaris as a different type of game, are the incidental details. Information. It was created by user Turanar, and is being kept up. To open the console, press ~ and then enter “research_technology (technology_id_here. So, I made Cruiser design with only M slots (Broadside MMMMMM) and filled them with. You could also use an artillery rear and put a large autocannon back there as backup, but let's face it: if your enemy gets that close to your carrier, it's probably too late anyway. Edit: if you can enter the L gate and get to terminal egress, you will effectively hold the point needed to jump to any of the other L gates. It is our pleasure to release Solaris Skunk Werks 0. Subscribe to downloadExtra Ship Components 2. 16 comments. g. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites, while building their empires. Their range ensures that they are constantly firing no matter how cluttered or bunched up the engagement is. With corvette spam, the tactic is to set up enclaves with defense platforms to attrit the opponent, fortresses to slow the enemy, and a battlewagon fleet that can start taking them on head-on. While the Scavenger Bot can be defeated by any Fleet of 40k+ Power, a smaller Fleet will be able to beat it if players design their ships specifically. If the cluster if full and you opened it up early you either wasted a ton of time or got fucked cuz it's the gray tempset and now you also will have to deal with that. Stellaris Real-time strategy Strategy video game Gaming. 19069 Tech Support 2879 Multiplayer 377 User Mods 4627 Stellaris AAR (After Action Reports) Console edition. Devastator Torpedo / Autocannon Cruiser the short-range brawler cruiser has superb damage output and can absolutely tear through enemy fleets. 3. It's twice as efficient as regenerative Hull. Autocannon Corvettes also work, but only in small amounts to supplement Carriers (taking advantage of Strike Craft being such strong anti-armor). Paradox Development Studio, the developers of Stellaris, have realized the respective patch notes in a bid to fix and bring balance to the game. )”. Autocannon is better versus smaller ships, since it has higher accuracy, and higher tracking. ago. Autocannon Corvettes also work, but only in small amounts to supplement Carriers (taking advantage of Strike Craft being such strong anti-armor). 1 version of this mod !!! The aim of this mod is to expand upon the vanilla technology tree of Stellaris with new tiers of weapons, shields, reactors, armor and thrusters. 1 version of this mod !!! The aim of this mod is to expand upon the vanilla technology tree of Stellaris with new tiers of weapons, shields, reactors, armor and thrusters. To quickly find a tech in this list press ctrl + f and type in the techs name. Lets say for his sake a AI fleet, a Fallen empire fleet and a unbidden fleet. Highlights. Cheaper Alloys cost than armor. Its short range is a problem since it doesn't have the evasion of Corvettes, but it makes up for that with incredible firepower. Hello everyone, I recently wondered about the usefulness of Mass Driver compared to Autocannons which I find much more interesting on paper, the high tracking of autocannons and their high DPS make them really interesting, their only disadvantage being their short range and their very low damage against armor but I've. EDIT: If I get the Enigmatic Decoder from the Enigmatic. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. but I hope to argue here why the current state of autocannon is influencing major aspects of the game negatively and need to be a priority. Advances in mega-engineering make blur the lines between reality and the fantastical, enabling the construction of Colossus-class military vessels that carry weapons capable of obliterating - or fundamentally altering - entire worlds, with the push of a button. Gigastructural Engineering Version 3. This page was last edited on 14 October 2017, at 10:52. Dec 16, 2016. Moving on to the cruisers, cruisers are in a bit more difficult of a spot. 8 “Gemini” here ! The galactic council is vast and full of personality! Galactic Paragons expands the Council mechanic, allows leaders you command to amplify your empire's vision, adds additional civics, and much more. nekonight • 4 yr. Total Military Power of Destroyer Fleet: 8800. Subscribe to downloadExtra Ship Components 2. 8 battleship - particle lance and kinetic artillery, even on armor/shield. 9] With this mod there are seven basic types of strike craft (and three level of advancement per type), corresponding to the five types of basic kinetic and energy weapons and the two types of point-defense. Inadequis. Gigastructural Engineering Version 3. Early on your two guaranteed habitables can be used for 1 energy 1 mineral, or alloys if you want to go to war early. Nanite. Either transition towards Torpedo Corvettes, or. 61. Outranging them to deal critical damage to their fleet before they even open fire is quite essensial in dealing with them. Kinetic Artillery, Mega-Cannon, Giga-Cannon - they all shoot stuff, they shoot very fast, very heavy projectiles a very long way and do massive damage. Full Disruptor fleets can be a thing, but the issue is raw DPS. You could also use an artillery rear and put a large autocannon back there as backup, but let's face it: if your enemy gets that close to your carrier, it's probably too late anyway. 000 Fleet power ~32. Conclusion. Missiles are somewhat better against point defense, by dint. There are spectral wraith of 3 different colors and each is weaker in proximity of a certain kind of star: Red: M Class/Red Dwarfs; 450THz Yellow: G Class/Yellow Dwarfs; 520THz Blue: B Class/blue giants; 650THz. 3. 0 unless otherwise noted. But they are more effective at that with the Torpedo config using the Torpedo Computer (because they can't have Picket, and Line only advances to medium range which is. - Elysium host worlds will now properly prefer farmers when set to refinery. Having two titans in this fleet or in one engagement makes you likely to dominate. Toggle signature. Don't stress about armor or shield tech. quite a few of my ships have a missile or two to lower energy use and give it the ability to at least kinda hit at long range. Which result in inability to fire those weapons. The Stormfire Autocannon thus has about half a tech level advantage over a Gauss Cannon in terms of raw damage. As anti-shield weapon is also better then T3 railgun. 来自群星中文维基. Yea, that’s advantageous though as the AI will overestimate your fleet strength and change behavior and not attack as quickly. 9 Meta Update] We are all aware that Stellaris ship design has had a massive rebalance, and with that the combat system and the overall pace of the game. The larger the slot of the weapon, the higher the range and total damage over time, and tracking gets worse. !!! This is the Stellaris 2. Compatible with Stellaris V2. Shields- 1. It lacks the bonus to hull damage lasers have. Stellaris Real-time strategy Strategy video game Gaming. Legacy Wikis. There are spectral wraith of 3 different colors and each is weaker in proximity of a certain kind of star: Red: M Class/Red Dwarfs; 450THz Yellow: G Class/Yellow Dwarfs; 520THz Blue: B Class/blue giants; 650THz. Adaptive helps you grow faster on colonies too. Missiles have better tracking, giving them an edge against high-evasion targets (corvettes). As is custom when Stellaris updates, I've started a forum thread to track mods that have been updated to be compatible with 3. Destroyers and. termiAurthur • 3 yr. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 3. You’d want to specialise your worlds if possible. 61. The naval capacity of this fleet is about 719. Don't stress about armor or shield tech. laser, where plasma, where rocket to adapt to. Autocannon vs Railgun is more up for debate for S and M. . Stellaris' recent 3. 5K,最多10K左右。. Use the "Table View" and "Card View" buttons to change the way the codes are displayed. ago. 578 22. Its short range is a problem since it doesn't have the evasion of. Metaslaves, probably. This command will research the technology type with the. 6 Fleet Meta Prediction. Which of these tech is better in the long term? Autocannon branch is purely anti-corvette and end quickly. Kinetic weapons, including autocannons, are just bad compared to any other weapon. Jump to latest Follow Reply. Per the wiki Flak only shoots at fighters and. Always make your own if you can help it. I currently stick to a 1:4 ratio of Carriers to Artillery Battleships with a fleet of torpedo/autocannon corvettes during mid/late game. It's been seven years since Stellaris released, and with this anniversary and three hundredth dev diary, I'm happy to bring you the Stellaris 3. Why? M gives decent range boost so your railguns and autocannons are hitting at similar range. Without rating this mod it's much harder for others to find it. Against shields only and armor only. 2. Legacy Wikis. So the base power and damage output of AC1 is 30% higher than Coilgun2. Always make your own if you can help it. regarding the bad "dps": that's wrong actually. Costs 900 Engineering, Requires Coilguns; Unlocks Railgun; Crystal Infused Plating. Just remember to only fight at max distance or. notagoodpainter • 10 mo. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. If you are going to put something in the other slot, make it an Autocannon since that. 99 DPS. Destroyers got 1 Large and 2 Small Stormfire Autocannons on them while Corvettes have only 3 Small Stormfire Autocannons. Recently heard about this trick about how weapon DPS makes a great contribution to fleet power and the autocannon just has a massive amount of DPS on paper. ; About Stellaris Wiki; Mobile view As for the "best" corvette build- early game it doesn't matter. In this case, each ship within the fleet has specific roles as well as specific positions within the line of. Cooperative PvE can be initiated from the main menu - all players that hotjoin the hosted game will join the primary player’s empire. There are 3 possible X-slot choices at their most highly upgraded versions, and the Juggernauts can equip two X-slot weapons on a ship (including both the same or two different ones). Certain buildings and other sources. Enter the name of a technology to filter the entries in the table. 7. ago. Stellaris Tech Trees. Members Online It's time for the real question. Nanite Autocannon Technology;Physics research. Manual designs are not only much better then auto, it is also quite fun to design them. Autocannon VS Mass Driver, Plasma VS Laser As it says. So it’s a platform on top f which you can build your own fun. 3. Related. evarosalene • 4 yr. We’ll begin with an exploration of the goals and intended scope of the changes, and then go into detail regarding what we’ve done. T1 autocannons are scaled in combat power to be roughly equivalent to T3 drivers, T2 to. Stellaris 50327 Bug Reports 30658 Suggestions 19053 Tech Support 2876 Multiplayer 376 User Mods 4624 Stellaris AAR (After Action Reports) Console edition. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Well it depends largely upon what combat role you wish to serve in EVE. Other method: Two fleets, the first with only long. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Here's a quick guide on what different weapons do in game. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites, while building their empires. The in-game guide is useful for a variety of reasons, but still, it won’t offer you the task to colonize other worlds until you’ve achieved a favorable natural resource balance, which you may not achieve for a long time. The only other real use for nanites is the nanite auto repair system for starships. :Get Gray or tame L-drakes. Questions-Comments about Flak, PD, and Autocannon from the wiki. Updated to 3. 6 combat rebalance update. As part of a synergistic design, Autocannons are a great weapon. Disruptors and the new L-size autocannon are a joke with 40 range on a battleship (shortest range ship computer only advances to 50 range). 0 (Actual), Amazing Space Battles, UI Overhaul Dynamic, UI Overhaul Dynamic + Tiny Outliner V2, Tiny Outliner V2 (note need last two for Tiny Outliner to function). startledastarte • 7 mo. r/Stellaris • Stellaris Dev Diary #312 - 3. Player is normally able to fit those only on Small slots. I know that the AI in this game doesn’t have to follow many of the rules the player has to such as empire sprawl and other things, however I’ve never seen an ai make a fleet over about 200 naval capacity. 4. Everything is glorious. Reply. Once you start getting hostile with your neighbors, you'll want to do some custom designs. Advanced shields require Strategic Resource to make. Small plasma cannon- 6. Starfighters! [3. the Autocannon will have more use again. There are hostile crystalline entities of red, yellow, blue, and green throughout the Galaxy, and defend their home crystal with 4 fleets. Torpedoes fire slowly, and do extra damage based on how big the target is. 4. The other two nanite components the nanite flak battery and nanite repair system scale properly and are better than their basic lower tier version. It is a no big deal but is this intended? Reply. 4. Focus on getting combat computer tech and use swarm. The Kinetic Weapons variants include mega cannon, mass driver, autocannon, and kinetic launcher. 8. Stellaris Wiki Active Wikis. Corvettes are zerglings (or rather marines, if we’re making Starcraft comparisons) of Stellaris, their main benefits are their sheer numbers, speed and surprising staying power (highest evasion in the game, plus if. 6 combat rebalance update. I have at least two battleships per fleet, one as a bomber carrier and one as a plasma artillery ship. I see the stats and sometimes I think railgun is better than autocannon or that basic laser is better than plasma launchers. Autocannon. For kinetic weapons, you want a scientist with Propulsion expertise. Check out the patch notes, including a long list of improvements, balance changes, bugfixes and more!Stellaris: How no events in Stellaris make the game seem boring and repetitive About the Galactic and Local Markets making economy too simple to manage. Maybe as an anchor for your brawler line as a sort of fleet carrier. Corvettes is a very solid unit with its high evasion. 4! This is a huge update to Solaris Skunk Werks. The Particle Projector Cannon (or PPC) is an energy weapon, firing a concentrated stream of protons or ions at a target with damage resulting from both thermal and kinetic energy. In Stellaris there is only ship design and fleet management. 6 What version do. X branch). 6 “Orion” update contains new galaxy shapes, new artwork as well as the ability for Hive Minds to choose a variation on the Reanimators Civic from the Necroids Species Pack, and a Fleet Combat Rebalance—including a new ship type and changes to combat computers. i tend to see my corvette swarm get in and destroyers/cruisers follow while my big ships sit back relatively unmolested. Autocannon diplomacy is so stupid. Jul 7, 2021. No you can't. Cruisers full plasma. If your shields and armor can take it, good. Energy siphon is COMPLETELY better then starter railgun and T2 railgun. Coil/Ripper or Lazer corvettes are more useful than Plasma/Missile/PD/Flak corvettes for general use. 24 , 24. It’s because the numbers can be misleading, as the numbers are inflated. 0 unless otherwise noted. Swarm missles are definetly an answer to PD. You could also have PD corvettes, PD-Autocanon-Plasma/Laser. The design of fleets is a strategy whereby ships with specific properties are combined to achieve a prescribed result. That doesn't answer the question for. Keeping them in the same fleet is less effective because of the way targeting mechanics work. 2. FASC are always supported by Attack Destroyers and Attack Corvettes, which swarm in with the bombers at close range with torpedoes and small autocannon. 3. Keeping them in the same fleet is less effective because of the way targeting mechanics work. Consumes power. Legacy Wikis. Meanwhile, try to expand outwards and look for suitable new colonies. . The system has two broken worlds that bring in a total 20 Minerals and 1 Nanites when mined – one of very few sources of Nanites outside the L-Cluster. Gigacannon outclasses kinetic artillery in DPS and range unless you're going up against. Compatible with Stellaris v2. Science Ship Automation. Again, in Stellaris, you are only limited by your imagination. This lets you begin building ships right away. Is it a per-auto cannon penalty or entire mech? ie Blackjack with twin AC/2's, fire left arm only turn 1, does right arm AC/2 get re-fire penalty in turn 2? I would assume that. Another way to get it is to crack open the L-cluster and find the Dessanu Consonance on the other side. On the seventh anniversary of Stellaris, the Paradox team shares the release notes for the 3. This mode. The Titan is fully loaded with kinetic. This advice has revolutionised my fleets. Torpedoes fire slowly, and do extra damage based on how big the target is. Size, 79k roamer fleets and 178k defensive fleets. Torpedoes deal with the armour and autocannon deals with shields. 2023-05-14. Again, you may have more less than this. 32, 5. If M, Autocannon. Autocannons are close range shield shredders. In 3. The only problem is that big ship don't have to time to shoot. Just web search "stellaris mono fleets". 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B. Yes I'm actually talking about the gun called "autocannon". A searchable list of all technology codes from Stellaris. And so the Stellaris developer diary run marches on. Another way to get it is to crack open the L-cluster and find the Dessanu Consonance on the other side. Mar 10, 2023;Stellaris Ship Design Guide 2023 [3. Missile shine when spammed - if you want to use missiles, make every ship design of your fleet based of it. 28. In Stellaris, the economy is based on the production and consumption of resources and services either from a specific planet or throughout the empire. Autocannon is better versus smaller ships, since it has higher accuracy, and higher tracking. 6, that raw firepower is insane. Each of these variants has some specific strong points, but all of these Kinetic Weapon types are good against armors.